HEHE

A Web3 product with game mechanics, meme culture, and DeFi scenarios: from the landing page and Guest Mode to game programs, rewards, dashboard, and design system.

HEHE — interface preview
Role
Product Designer
Industry
Web3 / DeFi / Game / Gambling
Team
Product manager, analyst, developers

About the project

HEHE is a digital product concept designed from scratch for a Web3 ecosystem: from hypotheses and positioning to UX architecture and a visual system.

The project included designing the full user funnel: landing page, Guest Mode entry, game mechanics, and key product scenarios.

A separate focus was building a cohesive design system for a complex set of mechanics: Lottery, Draw, Staking, and Farming.

Business problem

The product lacked a clear and cohesive user-facing layer that could explain HEHE’s value to a new audience and quickly involve users in its scenarios.

For users with different levels of experience, entering the product could feel potentially difficult: Web3 mechanics required a clear structure, lower cognitive load, and more transparent onboarding.

Without this, the landing page, first entry, and game scenarios risked feeling overloaded and fragmented.

Business goal

Design the HEHE product concept from scratch: define positioning, build the UX logic, and design the full interaction funnel from first touchpoint to a target action inside the product.

The key goal was to make entry into the product clear even for a new audience, increase interest in the game mechanics, and create a scalable design system for future growth.

The solution needed to unite the landing page, Guest Mode, and core mechanics into one clear, readable, and visually cohesive experience.

HEHE — product screens overview

Action plan

To design HEHE as a clear and cohesive Web3 product, the work was divided into several stages: formulating hypotheses, defining positioning, designing the UX architecture, and assembling the full user funnel from the landing page to game mechanics.

Special attention was paid to entry points for a new audience: the landing page had to quickly explain the product value, Guest Mode had to lower the entry barrier, and core scenarios had to involve the user without overloading them with terminology and complex actions.

In parallel, I built a scalable design system covering key Lottery, Draw, Staking, and Farming scenarios so the product could evolve consistently without visual gaps.

Target audience research

The research focused on understanding how users with different levels of experience perceive Web3 products, what sparks interest, and what pushes them away on the first screens.

It became clear that for a new audience the main barriers are complex mechanics, opaque scenarios, and overloaded interfaces, while more experienced users are frustrated by the lack of a coherent structure and quick control over actions.

The key expectations were the same for both groups: a clear entry point, logical transitions, a quick first action, and a visually coherent experience without a sense of chaos.

This directly shaped the UX decisions: I built a sequential funnel from landing page to Guest Mode to game mechanics, simplified onboarding, and structured the product architecture so users could quickly understand what to do, why to do it, and what result they would get.

Interview questions

Current experience

What is your current experience with crypto, Web3, and game mechanics?
Have you used projects with wallet connect, staking, farming, or draw mechanics before? Which ones?
What usually attracts you to new crypto/game projects: earning potential, excitement, visual style, meme culture, or a sense of novelty?
How do you usually decide whether a new Web3 product is worth trying at all?
What feels more natural to you: reading how everything works first, or immediately clicking and trying the mechanic?

Working with the interface

What should be on the first screen so you immediately understand what you can do here?
How important is it for you to be able to try a product without connecting a wallet?
At what point does connecting a wallet feel appropriate to you: immediately, or only after initial interest in the product?
What is more convenient: seeing a quick result from the mechanic first, or first understanding the rules and tokenomics?
When you enter a gaming Web3 product, what do you want to see first: an action button, an explanation of the mechanic, a reward, or proof of safety?

Pain points

What pushes you away the most in Web3 product interfaces?
Have there been situations where you entered a crypto/game project but did not start using it? What exactly stopped you?
What is more frustrating: unclear terms, overloaded screens, an interface that feels too financial, or the lack of a game-like feel?
What creates distrust on first entry: a wallet connection request, unclear actions, too many promises, or opaque logic?
What is harder: understanding how the mechanic works, or believing that the product is safe and worth participating in?

Expectations

What should an ideal Web3 product look like for you to want to stay and try it?
What is more important to you at the start: quickly understanding the mechanic, feeling excitement, or seeing that the product looks reliable?
Would you like to go through the scenario in Guest Mode first and only then decide whether to connect a wallet?
What balance between fun and seriousness would make the interface feel neither boring nor suspicious?
In what case would you return to such a product regularly: for emotions, rewards, simple scenarios, or trust in the system?

Job Stories for HEHE

Based on interviews, mini-tests, and user scenario analysis, I formulated Job Stories to capture real user tasks during the first entry into HEHE, identify barriers, and define the key UX principles of the product.

The focus was on lowering the barrier to Web3 scenarios, making the mechanic understandable without unnecessary explanations, and building a path from first interest to a target action inside the product.

When I enter HEHE for the first time, I want to immediately understand what I can do here so I do not waste time decoding a complex interface.
When I see a new Web3 product, I want to try it without connecting a wallet so I can first understand the mechanic and decide whether I want to continue.
When I move from the landing page into the product, I want to enter a clear and logical scenario so I do not get lost between screens and actions.
When I launch a game mechanic, I want to quickly see a result or system response so I feel interested and do not lose engagement at the start.
When the product asks me to connect a wallet, I want to understand why it is needed right now so the action does not create distrust or a sense of risk.
When I explore Lottery, Draw, Staking, or Farming, I want to see the differences between mechanics in simple language so I do not have to figure them out by guessing.
When I interact with a Web3 interface, I want to see fewer overloaded blocks and terms so I perceive the product as a clear game-like experience, not as a complex financial service.
When I perform the first action in the product, I want to feel that I am moving toward a clear benefit or reward so I have motivation to continue the scenario.
When I return to HEHE, I want to quickly restore context and understand what to do next so I do not enter the product again as if it were the first time.

User journey map

This table shows the user journey from the first contact with HEHE to retention inside the product.

It helps show how motivation, emotions, expectations, and barriers change at each stage, and where the interface should reduce distrust, increase interest, and support engagement.

HEHE user journey map
HEHE personas, scenarios, JTBD, and user pain points

Competitor analysis

For HEHE, I studied Web3 products with game mechanics and crypto interfaces.

It was important to understand where users lose interest and trust at the very beginning.

As a result, the foundation became a clear entry point, Guest Mode, and simple mechanic logic without overload.

Competitors

Axie Infinity
Illuvium
Big Time
Doge Dash
Aavegotchi
Devikins
HEHE competitor screen analysis
HEHE audience, competitor, and product analysis

Insights from the analysis

Easy entry without unnecessary barriers

Users need a quick start without complex preparation. The fewer mandatory entry steps there are, the higher the chance that they will actually try the product.

Meme-driven fun as an entry point

Users are attracted by lightness, irony, and visual energy. But a meme alone is not enough: the fun has to be supported by a real usage scenario.

A quick result in the first minutes

The audience expects an instant response and a clear first action. If the value is not understood immediately, interest drops within the first minutes.

Transparency as the basis of trust

One of the main problems in the niche is a sense of deception and opacity. The interface must clearly explain what is happening, why it matters, and what the user will receive.

Simple mechanics instead of overloaded tokenomics

Complex schemes, terminology, and overloaded screens push users away. The basic logic should be understandable without reading long explanations.

Retention through progress, not just hype

Many similar products become boring after one or two days. To retain users, the product needs clear progress, repeatable actions, and a sense of development.

Solution hypotheses

The hypotheses were based on several principles: fast entry into the product, reducing fear around Web3, clear game mechanics, a quick first result, simple presentation of Lottery / Draw / Staking / Farming, meme style as an entry point, and transparency as the foundation of trust.

Hypothesis 1. Fast entry into the product

The first screen should immediately explain what HEHE is and what users can do here. The user should not have to understand complex Web3 logic before the first action.

Hypothesis 2. Guest Mode lowers the barrier

Users should be able to try the product without connecting a wallet. The lower the fear at entry, the higher the chance they will reach engagement.

Hypothesis 3. The first mechanic should be clear within seconds

The first game scenario should be instantly readable: what to click, what will happen, and what can be received. No long explanations or overloaded rules.

Hypothesis 4. A quick result matters more than long onboarding

Users need early system feedback: animation, reward, effect, and a clear outcome of the action. The faster the sense of result appears, the higher the interest in continuing.

Hypothesis 5. Simple mechanics instead of complex tokenomics

Lottery, Draw, Staking, and Farming should be explained in simple language and through clear scenarios. If a mechanic looks too complex, the user loses interest before the first action.

Hypothesis 6. Meme-driven presentation should work as an entry point, not as noise

Meme styling and a light tone help attract attention and make entry feel less serious. But the visual presentation needs to be supported by a clear product scenario, otherwise trust is quickly lost.

Hypothesis 7. Transparency increases trust

Users should understand why a wallet is needed, what happens after an action, and what exactly they receive. The fewer gray areas there are in the interface, the lower the sense of risk and deception.

Scenario design

At this stage, I used the formulated Job Stories and built a user flow for key user scenarios: first entry, transition to Guest Mode, launch of game mechanics, receiving a result, wallet connection, and return to the product.

This made it possible to break actions into simple steps, see the interaction structure, and identify unnecessary actions and potential error points before detailed interface design.

User flow HEHE

Key game scenario breakdown

This table captures the main user interaction scenario with the product: from exploring the mechanic to receiving a reward.

Based on it, I defined critical barriers, product decisions, required screens, and interface elements that help bring the user to the first clear result.

HEHE key game scenario breakdown

First wireframes and product structure

At this stage, I built the early product structure and first wireframes for key screens.

This helped quickly test composition, transition logic, and the basic architecture of the user path before detailed visual design.

HEHE first wireframes and product structure

Landing page home screen

The landing page was designed as the first contact point with HEHE.

It needed to quickly explain the product, show the game mechanics, reduce distrust toward the Web3 scenario, and bring the user to the first action.

HEHE landing page

Hehe Lucky for quick entry into the game mechanic

I designed this page so the user could quickly understand the rules, see the chance of winning, launch the mechanic immediately, and still receive enough information for trust: statistics, game history, and answers to key questions.

Hehe Lucky — screen 1 Hehe Lucky — screen 2 Hehe Lucky — screen 3 Hehe Lucky — screen 4 Hehe Lucky — screen 5

Dashboard

I designed this screen so the user could immediately see their status, income, referral metrics, and available programs, quickly move to the next action, and perceive the dashboard as a clear control point inside the product.

HEHE Dashboard — screen 1 HEHE Dashboard — screen 2 HEHE Dashboard — screen 3 HEHE Dashboard — screen 3

MonsterBallx3 program page

I designed this page so the user could immediately see their progress, participation conditions, potential reward, and next step, while the scenario itself worked not as a one-time mechanic but as a retention cycle through activation, goals, the referral system, and repeated return to the product.

MonsterBallx3 — screen 1 MonsterBallx3 — screen 2 MonsterBallx3 — screen 3 MonsterBallx3 — screen 4 MonsterBallx3 — screen 5 MonsterBallx3 — screen 6 MonsterBallx3 — screen 7 MonsterBallx3 — screen 8

Additional product pages

In addition to the main game scenarios, I designed additional product pages: Staking, Leaderboard, Partners, Stats, and Links.

These screens help users not only launch game mechanics, but also control progress, see results, work with the partner system, and return to the product through clear navigation points.

Staking and wallet connection

The staking page shows users the key parameters before they take action: APR, available amount, expected income, boost program, waiting time, fee, and reward conditions.

I designed the screen so wallet connection would not feel like a harsh barrier: first the user sees the mechanic, conditions, and answers to frequent questions, and only then decides whether to connect.

HEHE — Staking page, part 1 HEHE — Staking page, part 2

Leaderboard

The Leaderboard adds a competitive layer and helps users see their position compared to other participants.

I divided the ranking into clear periods — day, week, month, and all time — so users can quickly compare results, see volume and profit, and return to action inside the product.

HEHE — Leaderboard page, part 1 HEHE — Leaderboard page, part 2

Partners

The Partners page is needed for working with the partner system: the user sees the ID, list of partners, programs, levels, profit, and number of new participants.

I designed the screen as a working table with filters so users can quickly find the needed records and perceive the partner mechanic as a controlled process, not as a hidden part of the product.

HEHE — Partners page

Stats

Stats records the history of events inside the product: registrations, upgrades, staking, missed profit, recycles, and accruals.

This screen helps users restore context, check actions, and understand what happened with their account and team over time.

HEHE — Stats page

UI-kit

The UI kit was built as a unified system for fast and clear interaction with the Web3 product.

It is based on a high-contrast visual style, readability, emphasis on key actions, game states, rewards, program cards, buttons, and trust elements.

I documented the core interface components — colors, typography, buttons, cards, states, and icons — to ensure consistency and speed up product development.

HEHE UI kit — interface components
HEHE UI kit — game elements and states

Results

The exact project metrics are not disclosed, so the case study does not include quantitative indicators.

All decisions were treated as product hypotheses: for each scenario, I determined how it affects product entry, understanding of mechanics, trust, first action, and retention.

The main focus was reducing Web3 entry barriers, simplifying the explanation of game mechanics, increasing interface transparency, and shortening the path from first interest to the first action inside the product.

Made on
Tilda